Inkscape test build for macOS from the 0.92.1pre1 source tarball combined with changes from the Mac packaging development branch (at r15366):
https://code.launchpad.net/~tghs/inkscape/0.92.x_mac_packaging
Build info:
Build information on Tue 7 Feb 2017 12:41:48 GMT for tghs:
For OS X Ver LION (10.7)
Architecture i386
Build system information:
OS X Version 10.7.5
Architecture i386
MacPorts Ver 2.4.0
Compiler Apple LLVM version 4.2 (clang-425.0.28) (based on LLVM 3.2svn)
GTK+ backend x11
Included dependency versions (build or runtime):
Glib 2.50.2 (License: LGPL-2+, Homepage: http://www.gtk.org/)
Glibmm 2.44.0 (License: LGPL-2.1+, Homepage: http://www.gtkmm.org/)
GTK 2.24.31 (License: LGPL-2+, Homepage: http://www.gtk.org/)
GTKmm 2.24.5 (License: LGPL-2.1+, Homepage: http://www.gtkmm.org/)
GdkPixbuf 2.36.
Nice icon ;-)
Does it make sense to ask users on the user mailing list to help with testing? Or would that generate too much noise?
I was going to keep the first one on inkscape-devel in case anything major wrong with it is noticed. I plan to fix up the problems with the first build and do a fresh DMG after that, and send that one out to inkscape-user as well, and I think it's fine for wider sharing of the second build on community sites (making clear that it's not an official release). Hopefully it won't be too long until that, maybe 2 or 3 days if nothing major comes up.
Thought so, thanks! (Sorry you had to answer this question twice...)
How can I download Inkscape on my iPhone 8 Plus, or is it possible to download it on a smartphone?