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Removeduplicatenodes

Remove duplicate nodes from path and join nodes closer than a specified distance.

Optionally close paths if start/end nodes are closer than a specified distance. When joining nodes the new coordinate will be interpolated from the original coordinates.

If separate paths are combined (Ctrl+K) these can be joined if closer than a specified distance. This join can be either a straight line or an interpolation.

The extension will appear in Extensions -> Cutlings

Inkscape Extensions

Size
6.1 KB
Created
Revisions
5
Type
application/zip
General Public License v2 (GPLv2)

Link

Ellen Wasbø wrote :

Now an update to the first version. More options and more bugfixes.

Ellen Wasbø wrote :

Added some warnings on groups, shape-elements, text and paths with inkscape-effects on to prevent crashes and unexpected behaviour.

Ellen Wasbø wrote :

Updated version 3.1. More details about the changes here: https://gitlab.com/EllenWasbo/inkscape-extension-removeduplicatenodes

Ellen Wasbø wrote :

New name clean_up_path: I have a merge request for this extension here: https://gitlab.com/inkscape/extensions/-/merge_requests/499 I have had some help by the Inkscape team preparing it to be an extension to come with Inkscape, but the process of including it have stalled so I have added the prepared extension files which have changed name to clean_up_path. I have kept the old files for now. To get the newest extension use the clean_up_path.inx/.py + add the subpath_iterator method to inkex/paths.py as described in https://gitlab.com/EllenWasbo/inkscape-extension-removeduplicatenodes.

Adam Belis wrote :

imho best way to cuminicat about extetion is to go https://chat.inkscape.org/channel/inkscape_extensions

K wrote :

I am completely befuddled.

I am running Inkscape 1.3. Does either clean_up_path or removeduplicatenodes run in there? I tried them both, and it looks like neither one does, but I can't function without it. Inkscape just spawns too many dupes and it takes too much time to fix them without the extension.

Please let me know. I'll go back to 1.2.2 rather than try to get by without it.

COD wrote :

With 1.3.2 (and 1.4 beta3), one way to eliminate duplicated nodes is Path>Fracture then Path>Combine. This only works if the duplicated nodes are actually 100% on top of each other. I have only tried this with open paths.

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