20 years of Inkscape is not the end of the journey but a huge milestone. The new version is built on the foundations of the previous versions and is becoming better with each iteration. It's a shining example of what is possible in open source software when a great team of dedicated developers gets together and works their magic. I tried to showcase what can be done in Inkscape with simple shapes and without fancy drawing skills. Using only a limited set of tools to create a consistent yet rich look. The piece relies heavily on gradients, tapered and power stroke path effects on simple lines and basic shapes [circles and rectangles were the starting point for most elements]. Organizing a design of this complexity was key. The improved layers and objects panel was a huge help in keeping the 2500+ objects that make this scene under control. Bebas Font: https://fonts.google.com/specimen/Bebas+Neue?query=bebas Barlow Condensed https://fonts.google.com/specimen/Barlow+Condensed?category=Sans+Serif
Creative Growth - 20 years of Inkscape Enabling creatives to grow their imagination, go wild, and be creative. I played around a lot with layer blend modes, path effects [taper and powerstroke], blurs, the spiro effects on the pen tool, clones, and Boolean operations. What started as a quick test [while stuck on another idea] grew wild and I went a bit overboard... but it's just too much fun to work in Inkscape. ----- Bebas Font: https://fonts.google.com/specimen/Bebas+Neue?query=bebas Barlow Condensed https://fonts.google.com/specimen/Barlow+Condensed?category=Sans+Serif
Here are five trees from the 'detail and variation - trees' tutorial on '2dgameart.guru'. The zip file contains the 5 trees as PNG images and a svg file.
Here's a set of 3 zombies - matching the style of my top down soldier tutorial on 2dgameart.guru.
A design done for a video tutorial: https://youtu.be/7P-ftVPsIpM