draw as many Circles with the polygon tool and number of points containing
1.from inner circle =6, 12 etc
2. go Extension->Visualise Path->Number Nodes, adjust circle size, apply select one Text object - select same and delete which will left only the circles: Copy and past one circle and make it the center one via align+distribute:
@Polygon Looks perfect, but how did you subdivide each circle to have a specific number of nodes evenly spaced? How did you calculate the number of nodes for each circle?
The numbers is a simple sequence of ascending numbers: 1,6,12,18,24,30,36,42,48…
And evenly spreading is automatic with the polygon tool. To get evenly spread diameters draw 1 single Bézier-line for the largest "circle" - take node tool and select both end points and hit the "+" button for "Insert nodes into selected segments 4 times". I put in horizontal guides one for each diameter/radius. Adjust amount of "corners" for the polygon tool. Use snapping and shift+ctrl to draw the polygons from the center point till it snaps to the diameter of the first - adjust next amount of corners draw new polygon etc pp. Once all polygons are drawn go Object to Path to get to the nodes. This is now followed by the extension->->Visualise Path->Number Nodes for every polygon one by one. I tried to combine the polygons to make the visualise step a "1-go" but it creates weird offsets here.
How can I create a radial dot pattern similar to a speaker in Inkscape?
I've tried searching, but I'm not even sure what to call this pattern and haven't found anything helpful.
Just a quick hack:
draw as many Circles with the polygon tool and number of points containing
1.from inner circle =6, 12 etc
2. go Extension->Visualise Path->Number Nodes, adjust circle size, apply select one Text object - select same and delete which will left only the circles: Copy and past one circle and make it the center one via align+distribute:
@Polygon Looks perfect, but how did you subdivide each circle to have a specific number of nodes evenly spaced? How did you calculate the number of nodes for each circle?
The numbers is a simple sequence of ascending numbers: 1,6,12,18,24,30,36,42,48…
And evenly spreading is automatic with the polygon tool. To get evenly spread diameters draw 1 single Bézier-line for the largest "circle" - take node tool and select both end points and hit the "+" button for "Insert nodes into selected segments 4 times". I put in horizontal guides one for each diameter/radius. Adjust amount of "corners" for the polygon tool. Use snapping and shift+ctrl to draw the polygons from the center point till it snaps to the diameter of the first - adjust next amount of corners draw new polygon etc pp. Once all polygons are drawn go Object to Path to get to the nodes. This is now followed by the extension->->Visualise Path->Number Nodes for every polygon one by one. I tried to combine the polygons to make the visualise step a "1-go" but it creates weird offsets here.
@Polygon That's very smart :) I never thought of using the "create stars and polygons" tool in that manner. Thank you so much for you help!
I believe there are some wizards who can manage this with tiled clones - but for me that's fast enough to get the job done.
I once used something similar for this effect in 3d:
https://www.cheetah3d.com/forum/index.php?threads/13247/page-2#post-120408
and this:
https://www.cheetah3d.com/forum/index.php?threads/12504/post-108000
Thanks again! I have questions about how those animations were made with Inkscape and Cheetah3D, but I'll save that for another thread :)