With filtering you can hardly produce a proper outsetting.
The filter primitive which should do the job spreads only in x and y directions thus it would create a square-like stroke outset.
The only option then is using a gaussian blur filter primitive, which doesn't take into account individual characters nor edges&corners to be preserved sharp.
Applying the filters to separate objects could work to some extent but then again the emboss should be applyied to a whole group of characters instead so that1d be quite messy.
The emboss effect.
Supposedly there is a convolution matrix that could produce something "pixel perfect" yet it has a limitation of 5 px -and that px is ever recalculated according to your zoom level.
Would need a fixed zooming like in a raster editor so that doesn't work at all.
Instead, now several copies are shifted atop eachother which gives jagged edges if someone could zoom in that far. Not much of a problem since of the blurring it would melt your pc way before...
Bottom line is, for a *clear* solution one would need to draw each part manually, more or less.
Like, creating a layered svg font with multiple fills and whatnot (never got into the specs, won't work as it was supposed to) or instead, more likely, draw each set of layers in the text effect as a font series.
Now, that'd take alot of effort and still not sure if it was theoretically possible using a parent text which would have clones where you could set individual fonts to be used.
Hi everyone,
Can you make a same text effect with inkscape, 100% editable ?
ok?! let's go!!!
bye
imppao
Hi.
Here is something to try:
Something different, achieving the whole with one filter -see the attached svg:
Some of the experiences.
With filtering you can hardly produce a proper outsetting.
The filter primitive which should do the job spreads only in x and y directions thus it would create a square-like stroke outset.
The only option then is using a gaussian blur filter primitive, which doesn't take into account individual characters nor edges&corners to be preserved sharp.
Applying the filters to separate objects could work to some extent but then again the emboss should be applyied to a whole group of characters instead so that1d be quite messy.
The emboss effect.
Supposedly there is a convolution matrix that could produce something "pixel perfect" yet it has a limitation of 5 px -and that px is ever recalculated according to your zoom level.
Would need a fixed zooming like in a raster editor so that doesn't work at all.
Instead, now several copies are shifted atop eachother which gives jagged edges if someone could zoom in that far. Not much of a problem since of the blurring it would melt your pc way before...
Bottom line is, for a *clear* solution one would need to draw each part manually, more or less.
Like, creating a layered svg font with multiple fills and whatnot (never got into the specs, won't work as it was supposed to) or instead, more likely, draw each set of layers in the text effect as a font series.
Now, that'd take alot of effort and still not sure if it was theoretically possible using a parent text which would have clones where you could set individual fonts to be used.
Thanks Lazur,
I'm going to test filters but can you tell me, what 're filters you use ?
Bye