J'ai un nouveau défi pour vous. Je m'amuse avec des patrons : habits, origamis, etc. J'aimerais pouvoir imprimer des images ou du texte ou des textures sur ces patrons. Sur une surface pleine, pas de problème, mais QUID de la jonction entre différentes parties dissociées avant l’assemblage ? Comment mapper une forme ?
Pour simplifier, voici le patron d’un cube et l’ancien logo de twitter. Je cherche à imprimer ce patron en scindant le logo sur les différentes surfaces carrées, de façon à retrouver le logo une fois le cube assemblé. (Difficulté supplémentaire, pas la peine de déposer le logo sur les ailettes de collage. On peut les considérer absente au départ et les rajouter après le mapping/covering).
Auriez-vous un tuto, une méthodologie ou bien des fonctions à recommander ? (Dans mes rêves, j’aimerais que ce soit automatisé et que je puisse centrer et dimensionner le logo à ma guise avec un ajuster en direct du mapping. Je doute cependant qu'Inkscape soit le bon outil.)
Merci beaucoup de votre aide
nb: je suis conscient que le "pliage" du logo va entraîner des déformations (superposition de la queue et de l'aile ?) ou des pertes (disparition du bec?). Cela n'est pas grave, c'est seulement un exercice.
DextroLevo
Hello guys I have a new challenge for you. I have fun with patterns: clothes, origami, etc. I would like to be able to print images or text or textures on these patterns. On a single face/surface, no problem, but what about the junction between different separated face before assembly? How to map a shape? To simplify, here is the pattern of a cube and the former Twitter logo. I am trying to print this pattern by splitting the logo on the different square faces, so as to find the logo once the cube is assembled. (Additional difficulty, no need to place the logo on the gluing fins. You can consider them absent at the start and add them after the mapping/covering).
Do you have a tutorial, methodology or functions to recommend? (In my dreams, I would like it to be automated and that I could center and size the logo as I wish with live adjustment of the mapping. However, I doubt that Inkscape is the right tool.) Thank you very much for your help.
Smart solution. I think the tool "fracture" could do the same result. However, I am quite unsatisfy with the result. As you said, I guess I should used a 3D mesh and another software.
(Difficulté supplémentaire, pas la peine de déposer le logo sur les ailettes de collage. On peut les considérer absente au départ et les rajouter après le mapping/covering).
Auriez-vous un tuto, une méthodologie ou bien des fonctions à recommander ?
(Dans mes rêves, j’aimerais que ce soit automatisé et que je puisse centrer et dimensionner le logo à ma guise avec un ajuster en direct du mapping. Je doute cependant qu'Inkscape soit le bon outil.)
Hello guys I have a new challenge for you. I have fun with patterns: clothes, origami, etc. I would like to be able to print images or text or textures on these patterns. On a single face/surface, no problem, but what about the junction between different separated face before assembly? How to map a shape? To simplify, here is the pattern of a cube and the former Twitter logo. I am trying to print this pattern by splitting the logo on the different square faces, so as to find the logo once the cube is assembled. (Additional difficulty, no need to place the logo on the gluing fins. You can consider them absent at the start and add them after the mapping/covering).
Do you have a tutorial, methodology or functions to recommend? (In my dreams, I would like it to be automated and that I could center and size the logo as I wish with live adjustment of the mapping. However, I doubt that Inkscape is the right tool.) Thank you very much for your help.
Have you tried a Pattern fill already?
Not saying it will make any sense at the edges. If that´s the goal you need a 3D app which can apply camera- or frontal mapping on meshes..
Smart solution. I think the tool "fracture" could do the same result. However, I am quite unsatisfy with the result. As you said, I guess I should used a 3D mesh and another software.
Thank you for your help @Polygon