Thanks again for the support in the last question that I had. I believe in making the opacity of my layers to 50% before saving them as .PNG files really solves my problem. This question isn’t really a bug that I encountered, but something that’s more of a general question within Inkscape.
Can I have a line drawn in Inkscape to appear as though that line has multiple lines within it, like a pencil texture, for example?
Like, say that I draw a line in Inkscape, and exporting that entire project into a raster image program like GIMP, where the particular line that I drew looks like it was drawn by a pencil multiple times by a pencil resembling a 3H, F, 3B, etc. without making additional layers in the project. Or do I need to create multiple layers, to make it appear as multiple pencil strokes, like a “hatching” effect?
Once again, thank you for your support, you’ve been a helpful bunch to me!
Paddy CAD, can the individual strokes within that Inkscape line be rotated, so I don’t need to make X amount of “hatchings” at 30 degrees (or 10, 45, 60, 15, whatever) of a guideline, it can exist just within one stroke made within Inkscape, like what you shared?
I'm not sure what you're trying to achieve, but I had some fun playing with this. [Path > Object to Path] then [Path > Break Apart] then [[Object > Transform...] [Scale].
More likely, you're aiming for something like this. [Extensions > Generate from Path > Distribute along path...]. You can change the hatch angle by moving the nodes in the original shape. Then [Edit > Clone > Unlink Clones] and [Extensions > Modify Path > Jitter nodes...] for a bit of organic-looking randomness.
I'm using the latest and greatest 1.3 beta version. It seems that the extension names has been changed. I should have said [Extensions > Generate from Path > Scatter...]
I appreciate all the patience, but how did you draw those initial lines? What was the tool used? I’m feeling like a dunce again.
I’ve used the Calligraphy Tool (C) (per my earlier screenshot) and the first two steps do nothing, far as I can tell, with Select And Transform Objects (S) and Edit Paths By Nodes (N) tools in operation to the stroke made on my computer selected, as those “Scatter” and the “Unlink Clone” commands are made.
Modify -> Jitter makes the drawn line more thicker and elaborate (the node handles DON’T become corners, per se, it looks like a stronger, bolder, a more curved, swooping line), but nothing ideal (as in, the hatching effect) seems to happen, like in the last shared graphic you shared, the two identical lines drawn, one of the lines has mechanically “hatched” lines and the lower one looks more “organic.” Those two lines are my target inspiration that I would love to mimic, I just can’t seem to, for whatever reason.
Unless I am wrong, it just seems like none of those dialog boxes had any sort of configurable rotation angle, like what can be shown along the side of the screen from the Transform sidebar (Transform -> Move, Scale, Rotate, Skew and Matrix). But again, I’m probably missing or overlooking something there, too.
I used the Bezier tool [b] to draw both the long looping skeleton curve and the short angled line to use as a hatching pattern. Select the two shapes then [Extensions > Generate from Path > Scatter…] to duplicate the upper path (the last one you drew) and repeat it over the lower path.
Choose these options... [Follow path orientation: No] to preserve the hatch angle, [Original path will be: Cloned] to create a live link between the hatch pattern and the original shape.
You should see that robotic hatch pattern traversing the skeleton path. This is a group of shapes cloned from the original hatch stroke. Now take the Node tool [n] to edit the original shape you used for your hatch. You should see the clones change in response.
When you’re happy with length and angle of the hatch strokes, select the hatch group and double-click to open the group. Remember that these are clones so you can’t edit them individually. [ctrl+a] selects all the clones then [Edit > Clone > Unlink Clones] will convert these into individual shapes.
With all the strokes selected, Open [Extensions > Modify Path > Jitter nodes…]. I suggest the following settings, but play with these to see what works in your drawing. [Maximum displacement in X (px): 0.7] [Maximum displacement in Y (px): 0.7] [Shift node handles: Yes] allows curvature changes [Shift nodes: Yes] allows length changes
Hello everyone!
Thanks again for the support in the last question that I had. I believe in making the opacity of my layers to 50% before saving them as .PNG files really solves my problem. This question isn’t really a bug that I encountered, but something that’s more of a general question within Inkscape.
Can I have a line drawn in Inkscape to appear as though that line has multiple lines within it, like a pencil texture, for example?
Like, say that I draw a line in Inkscape, and exporting that entire project into a raster image program like GIMP, where the particular line that I drew looks like it was drawn by a pencil multiple times by a pencil resembling a 3H, F, 3B, etc. without making additional layers in the project. Or do I need to create multiple layers, to make it appear as multiple pencil strokes, like a “hatching” effect?
Once again, thank you for your support, you’ve been a helpful bunch to me!
-Art
Here's a suggestion. I made this with [Path > Path Effects...] [Sketch].
Yes! Like that!
Paddy CAD, can the individual strokes within that Inkscape line be rotated, so I don’t need to make X amount of “hatchings” at 30 degrees (or 10, 45, 60, 15, whatever) of a guideline, it can exist just within one stroke made within Inkscape, like what you shared?
I’m commuting right now…
-Art
I'm not sure what you're trying to achieve, but I had some fun playing with this. [Path > Object to Path] then [Path > Break Apart] then [[Object > Transform...] [Scale].
More likely, you're aiming for something like this. [Extensions > Generate from Path > Distribute along path...]. You can change the hatch angle by moving the nodes in the original shape. Then [Edit > Clone > Unlink Clones] and [Extensions > Modify Path > Jitter nodes...] for a bit of organic-looking randomness.
Paddy_CAD:
The last one looked really promising, THANK YOU SO MUCH, I'm just confused how to proceed...
-Art
And in a panic that it’s another Mac problem, I went to Windows 10 Home. I seem to have the same menu as the one I posted about 12 minutes ago.
I'm using the latest and greatest 1.3 beta version. It seems that the extension names has been changed. I should have said [Extensions > Generate from Path > Scatter...]
Paddy_CAD:
I appreciate all the patience, but how did you draw those initial lines? What was the tool used? I’m feeling like a dunce again.
I’ve used the Calligraphy Tool (C) (per my earlier screenshot) and the first two steps do nothing, far as I can tell, with Select And Transform Objects (S) and Edit Paths By Nodes (N) tools in operation to the stroke made on my computer selected, as those “Scatter” and the “Unlink Clone” commands are made.
Modify -> Jitter makes the drawn line more thicker and elaborate (the node handles DON’T become corners, per se, it looks like a stronger, bolder, a more curved, swooping line), but nothing ideal (as in, the hatching effect) seems to happen, like in the last shared graphic you shared, the two identical lines drawn, one of the lines has mechanically “hatched” lines and the lower one looks more “organic.” Those two lines are my target inspiration that I would love to mimic, I just can’t seem to, for whatever reason.
Unless I am wrong, it just seems like none of those dialog boxes had any sort of configurable rotation angle, like what can be shown along the side of the screen from the Transform sidebar (Transform -> Move, Scale, Rotate, Skew and Matrix). But again, I’m probably missing or overlooking something there, too.
-Art :(
I used the Bezier tool [b] to draw both the long looping skeleton curve and the short angled line to use as a hatching pattern. Select the two shapes then [Extensions > Generate from Path > Scatter…] to duplicate the upper path (the last one you drew) and repeat it over the lower path.
Choose these options...
[Follow path orientation: No] to preserve the hatch angle,
[Original path will be: Cloned] to create a live link between the hatch pattern and the original shape.
You should see that robotic hatch pattern traversing the skeleton path. This is a group of shapes cloned from the original hatch stroke. Now take the Node tool [n] to edit the original shape you used for your hatch. You should see the clones change in response.
When you’re happy with length and angle of the hatch strokes, select the hatch group and double-click to open the group. Remember that these are clones so you can’t edit them individually. [ctrl+a] selects all the clones then [Edit > Clone > Unlink Clones] will convert these into individual shapes.
With all the strokes selected, Open [Extensions > Modify Path > Jitter nodes…]. I suggest the following settings, but play with these to see what works in your drawing.
[Maximum displacement in X (px): 0.7]
[Maximum displacement in Y (px): 0.7]
[Shift node handles: Yes] allows curvature changes
[Shift nodes: Yes] allows length changes