Inkscape.org
Community Café Windows arm64 build
  1. #1
    rufus rufus @rufus

    There is more and more Windows laptops using arm64 CPUs. With the latest Qualcomm Snapdragon X, which is allegedly even faster and more power-efficient than Apple M2, their number is going to skyrocket in the coming months. Almost every major laptop manufacturer is releasing brand new arm64 models in June.

    It is a pity that Inkscape, which uses CPU for SVG rendering and so is particularly sensitive to CPU speed, must go through the x86-arm translation layer. This cuts the performance and battery life in half.

    Windows11 Arm64 has been around for years, is completely stable and many applications have had Arm64 versions for a long time (Chrome, Adobe, Visual Studio etc.).

     

  2. #2
    GD Cheyenne GD Cheyenne @GD_Cheyenne

    Just adding some random comments to your request which seems like a good one.

    I believe Inkscape is using the GPU for rendering, that's the reason the filters and real-time moving text on paths is so fast.
    My understanding is Inkscape is written with Gtk4 which is based around Vulkan which is the very best and fastest GPU rendering engine.  So it's really cool.
    Maybe you're more familiar with the code and it's keeping SVG strings in the core, parsing them on the CPU and pushing them out to triangles on the GPU... so then it would be CPU sensitive as you saying... anyways just making conversation.

    On the ARM side I recently setup Inkscape on a Rasperry PI 5.... it is just awesome.  It's a 99 dollar computer with a quad-core CPU and a GPU.  And it runs Inkscape and many other programs really well... it even plays HD YouTube videos in real-time on dual-monitors.

    Who would have thought you can get a $99 dollar graphic art station that does GPU driven Inkscape so well?  It's awesome I'm super excited about it.

    I also got the one where the PI 5 is right in the keyboard, so it's really compact and like all the cool 80 retro hardware.