Heyy. Some time ago I showed how there were lines that appeared at the node level when using linear gradient. I tried to make the same vision using mesh gradient as well but sadly there appears the same problem :( Does anyone know how to fix this?
Maybe 25-50% Blur then clip so the blur doesn't bleed into surrounding areas. You will also have to duplicate the circle with no fill and place it on top.
I tried using the filter you sent me and it still didn't work, even at 10, 20 or 30 opacity :( I tried multiple things like downloading Gimp, where the same thing happens, using noise textures, watching youtube videos, searching on google and nothing. I'm just confused on how professional graphic designers make this nonexistent, if they even do.
As lazur notes, programs like Illustrator have more than just linear transitions from one color to the next... they can have slopes or knee, to modify the transitions.
Here's a a crude example of manually modifying the gradient transition by adding stops and copying colors from a linear gradient using an arc as a guide.
Ok I think it might work... So, can gradients with no problems like the light lines I mentioned be made in inkscape? Or is there need for other programs too, or it would be better to use just something else other than inkscape? If they can be done in inkscape, how can the nodes be equally distanced from each other?
If you just need a few gradients with easing, the gradient svg files can be opened in Inkscape and pasted into your document. Then the new gradient can be selected in the gradient editing dialog.
Heyy. Some time ago I showed how there were lines that appeared at the node level when using linear gradient. I tried to make the same vision using mesh gradient as well but sadly there appears the same problem :( Does anyone know how to fix this?
Maybe 25-50% Blur then clip so the blur doesn't bleed into surrounding areas. You will also have to duplicate the circle with no fill and place it on top.
Maybe?
Between the steps the interpolation is linear. You need to add more steps for a smoother look.
If your concern is about the Mach banding, you can add some dithering.
Use a filter with displacement map, something like these: https://openclipart.org/detail/272359/dither-filter-pack
The circled line is the one I want to get rid of. Does this happen to everyone?
Yes, it happens. The gradient uses linear interpolation.
In gimp or blender, you can set the type of interpolation between the steps.
In illustrator, you can adjust the influence of a gradient step for better ease.
Attaching an example svg with a second gradient, witch has additional steps.
Maybe not perfect, but can show the idea.
I tried using the filter you sent me and it still didn't work, even at 10, 20 or 30 opacity :( I tried multiple things like downloading Gimp, where the same thing happens, using noise textures, watching youtube videos, searching on google and nothing. I'm just confused on how professional graphic designers make this nonexistent, if they even do.
As lazur notes, programs like Illustrator have more than just linear transitions from one color to the next... they can have slopes or knee, to modify the transitions.
Here's a a crude example of manually modifying the gradient transition by adding stops and copying colors from a linear gradient using an arc as a guide.
Ok I think it might work... So, can gradients with no problems like the light lines I mentioned be made in inkscape? Or is there need for other programs too, or it would be better to use just something else other than inkscape? If they can be done in inkscape, how can the nodes be equally distanced from each other?
I don't know about other programs that have gradient easing, but there is this website that generates eased gradients that can be exported as SVG files. https://www.learnui.design/tools/gradient-generator.html
If you just need a few gradients with easing, the gradient svg files can be opened in Inkscape and pasted into your document. Then the new gradient can be selected in the gradient editing dialog.