I have been using Inkscape for drawing/creating Maps . I created a file size up to 50 MB with more than a thousand paths and texts , and beyond that my present laptop can not handle anymore .
Now I am going to buy a new laptop to create/edit a lot larger files ( 16000 x 9000 mm ) size with tens of thousands paths and texts . My maps would be world maps , detailed to district or township levels ( each township is a different path with labelled text ) or historic world map showing even tiny city-states or counties .
I am looking at buying a gaming laptop with window 11 - Core™ i7-11800H (24MB Cache , up to 4.6 GHz, 8 cores ) - Memory ( RAM ) ---> 32GB DDR4, 3200MHz - Graphic ----> NVIDIA® GeForce RTX™ 3060 6GB GDDR6
With my intended image size I am going to create ( Likely hundreds of MBs each ) Whether that laptop with above specs should handle it or should I need more powerful laptop ?
I am not very sure whether Inkscape mainly run on CPU or GPU.
Should I required stronger laptop , which one ( either CPU or RAM or GPU ) should I focus to optimize/upgrade .
I too use a gamer laptop. Omen - HP - I-7 2.6 Ghz. - 16 GB ram. Win 10. 93 iteration inkscape. Can increase ram but it won't matter. Opening files that size - which is nothing compared to a game - makes my fan turn on - and stay on for awhile. The fan reacts to CPU function - not ram. Therefore the problem is how the code engages the cpu. That is a fundamental problem that has existed for years. Management refuses to prioritize it.
It takes 30 minutes to open a file! No joke!
I can import the same file into blender on the same system in less than a minute.
There is no tech reason why inkscape is so slow. 1.1 does not work well on new systems, it does not integrate GPU processing, developers want to play with extensions written in python rather than writing code in c to fix the speed issues. Moderators will suggest filing a bug report - but users have been complaining about slowness for 10 years!
From experience i can very highly recommend abandoning all inkscape related work flows for all work over 10 MB in size. Figure 1 minute waiting per hour for 2000 work hours per year at $30 per hour = $1000 per year stolen by free software. ( act Jr designer pay) For 2d you might do better with affinity designer. Personally, I am beginning to explore blenders grease pencil. It may not populate a database, but it looks like it will produce.
Dear all ,
I have been using Inkscape for drawing/creating Maps .
I created a file size up to 50 MB with more than a thousand paths and texts , and beyond that my present laptop can not handle anymore .
Now I am going to buy a new laptop to create/edit a lot larger files ( 16000 x 9000 mm ) size with tens of thousands paths and texts .
My maps would be world maps , detailed to district or township levels ( each township is a different path with labelled text ) or historic world map showing even tiny city-states or counties .
I am looking at buying a gaming laptop with window 11
- Core™ i7-11800H (24MB Cache , up to 4.6 GHz, 8 cores )
- Memory ( RAM ) ---> 32GB DDR4, 3200MHz
- Graphic ----> NVIDIA® GeForce RTX™ 3060 6GB GDDR6
With my intended image size I am going to create ( Likely hundreds of MBs each )
Whether that laptop with above specs should handle it or should I need more powerful laptop ?
I am not very sure whether Inkscape mainly run on CPU or GPU.
Should I required stronger laptop , which one ( either CPU or RAM or GPU ) should I focus to optimize/upgrade .
Thank you very much in advance .
From a quick question in the chat regarding tech specs for Inkscape:
Hope this helps.
@anglas 50 MB? I start at 700 MB!
Political map USA with all states delineated.
I too use a gamer laptop. Omen - HP - I-7 2.6 Ghz. - 16 GB ram. Win 10. 93 iteration inkscape. Can increase ram but it won't matter. Opening files that size - which is nothing compared to a game - makes my fan turn on - and stay on for awhile. The fan reacts to CPU function - not ram. Therefore the problem is how the code engages the cpu. That is a fundamental problem that has existed for years. Management refuses to prioritize it.
It takes 30 minutes to open a file! No joke!
I can import the same file into blender on the same system in less than a minute.
There is no tech reason why inkscape is so slow. 1.1 does not work well on new systems, it does not integrate GPU processing, developers want to play with extensions written in python rather than writing code in c to fix the speed issues. Moderators will suggest filing a bug report - but users have been complaining about slowness for 10 years!
From experience i can very highly recommend abandoning all inkscape related work flows for all work over 10 MB in size. Figure 1 minute waiting per hour for 2000 work hours per year at $30 per hour = $1000 per year stolen by free software. ( act Jr designer pay) For 2d you might do better with affinity designer. Personally, I am beginning to explore blenders grease pencil. It may not populate a database, but it looks like it will produce.