I tried searching for this, but I guess I don't know the terminology well enough to get the search results I'm searching for.
Anyway, I have this graphic I am working on, but I'm running into an issue with the inside and outside node points for corner nodes. Some of the nodes are pointed (I think that is mitered) and others are squared off (beveled?). I've been messing around with the layers for the path as well as the miter size and I've gotten close to what I am trying to achieve. Even though I enjoy tinkering (break it if you can, right?) I'm to the point where I need to ask for help.
How do I ensure the inside and outside corner points on a path are pointed?
I'm including an image so maybe you can what I am trying to achieve.
I tried searching for this, but I guess I don't know the terminology well enough to get the search results I'm searching for.
Anyway, I have this graphic I am working on, but I'm running into an issue with the inside and outside node points for corner nodes. Some of the nodes are pointed (I think that is mitered) and others are squared off (beveled?). I've been messing around with the layers for the path as well as the miter size and I've gotten close to what I am trying to achieve. Even though I enjoy tinkering (break it if you can, right?) I'm to the point where I need to ask for help.
How do I ensure the inside and outside corner points on a path are pointed?
I'm including an image so maybe you can what I am trying to achieve.
You have to increase the "miter" limit till it gets pointy - or adjust the curvature a bit.