I want to create 19 corners star polygons in 200X200 px size but no matter what I always end up like 200px 199.444px sizes.
I tried to use guides 100px from the top and left, used CTRL SHIFT ALT key combinations, Transform tool but I can not create a perfect 200x200px shape. The shape always ends up with 200px 199,344 sth or with 1.2 degrees rotated.
Even with an odd numbered star, there is a rotation point where the height will match the width. I made a star 100x as large and zoomed-in as far as possible to the rotation transform handle.
When H and W were as close as possible, I typed in 200 px to the H box. (aspect locked).
This isn't a fresh topic but it got me thinking about a geometric solution.
Use [ctrl+click+drag] to draw the star (or polygon) with a vertex aligned to the x or y axis. Open the Transform dialog [shift+ctrl+m]. Go to the Rotate tab and set the angle to (45/n) degrees where n is the number of vertices. For even-numbered stars set the angle to (90/n). Flip the star vertically [v] and horizontally [h] for other solutions.
Hello,
I want to create 19 corners star polygons in 200X200 px size but no matter what I always end up like 200px 199.444px sizes.
I tried to use guides 100px from the top and left, used CTRL SHIFT ALT key combinations, Transform tool but I can not create a perfect 200x200px shape. The shape always ends up with 200px 199,344 sth or with 1.2 degrees rotated.
How can I fix this problem?
Even with an odd numbered star, there is a rotation point where the height will match the width. I made a star 100x as large and zoomed-in as far as possible to the rotation transform handle.
When H and W were as close as possible, I typed in 200 px to the H box. (aspect locked).
Thank you Tyler, much appreciated.
This isn't a fresh topic but it got me thinking about a geometric solution.
Use [ctrl+click+drag] to draw the star (or polygon) with a vertex aligned to the x or y axis. Open the Transform dialog [shift+ctrl+m]. Go to the Rotate tab and set the angle to (45/n) degrees where n is the number of vertices. For even-numbered stars set the angle to (90/n). Flip the star vertically [v] and horizontally [h] for other solutions.