I have an object. I want more than one hole in that object.
I can create one hole in an object by doing this: I create an object that has the shape of the hole that I want to create. I place this second object over the target object.
I do 'object'->'clip'->'set',
That works well.
But if I repeat the same process a second time on the same object, I get completely weird results.
So how do I create a second, third or fourth hole inside an object?
Converting both the target object and the objects that I want to to use as the shapes of the holes into paths.
Then with one or both "hole shapes" selected and on top of the target object, I try the 'path'->'exclusion' operation. This just makes the target object vanish.
This is a simple operation in theory. I can't figure out why it's so insanely hard to figure out in practice.
I have an object. I want more than one hole in that object.
I can create one hole in an object by doing this:
I create an object that has the shape of the hole that I want to create.
I place this second object over the target object.
I do 'object'->'clip'->'set',
That works well.
But if I repeat the same process a second time on the same object, I get completely weird results.
So how do I create a second, third or fourth hole inside an object?
Β
One thing I've tried:
Converting both the target object and the objects that I want to to use as the shapes of the holes into paths.
Then with one or both "hole shapes" selected and on top of the target object, I try the 'path'->'exclusion' operation.
This just makes the target object vanish.
This is a simple operation in theory. I can't figure out why it's so insanely hard to figure out in practice.
I'd take the "hole shapes" and Combine them, then use theΒ inverse clipping operation.