and this as a possible method involving booleans to remove the first seven of eight and using the Inkscape tut’s methods to rotate the sliver comparable to the Illustrator tut:
Instead connecting the outer and inner circles with another circle I was playing with the idea of using a circle evolvent, changing the radii along the curve constantly.
Then comes the visual approach, what kind of gradients and filters to use.
Generally, using tiles that are overlapping with only a thin part showing. Each tile has a linear gradient set.
This way, instead of dealing with a mesh gradient and constant node colour tweaking that custom shaped gradient (built from many individual pieces) can be changed by editing one gradient definition only.
Having said that, the compass and pencil video can be recreated by using interpolation path effect in minutes.
This tutorial got me started. It uses Illustrator:
https://www.youtube.com/watch?v=VNE4dq9_HeU
That led me to this: (Inkscape):
https://www.youtube.com/watch?v=EKxz9LRei08
and this as a possible method involving booleans to remove the first seven of eight and using the Inkscape tut’s methods to rotate the sliver comparable to the Illustrator tut:
https://www.youtube.com/watch?v=zULrMqzxZ1I
My problem is it’s hand drawn and I’m guessing there’s a way to translate the process from hand drawn to digitally drawn.
Or… something completely different?
Any ideas?
The spiral gradients are a known technique...
Lazur and others have shared examples.
The Zen/compass is not so difficult:
The duplicate button is just offscreen at the top. (oops)
Tried searching for "Lazur", "gradient spirals" and "spiral gradients" coming up with nothing but my topic.
Searched on Youtube. Found this:
https://youtu.be/Kp-EwSsCSeA
Close.
Also this:
https://www.youtube.com/watch?v=emStNzBqPIU
Not sure if this is what you're looking for, but maybe this:
(a bit crude)
Make the circles:
This illustration uses:
Inkscape doesn't have the shape builder (but soon), so here's how to extract the swirl:
This illustration uses:
Applying the gradient to the swirl and duplication:
This illustration uses:
Haven’t tried this yet. Looks promising.
Thank you for the mention @TylerDurden!
@fewerjunk: always found spirals interesting.
Contrary the fast and sloppy results in the videos above had revisited the concept time to time with giving days to each session.
My approach was shaped largely by the rendering gap issue from anti-aliasing.
Where objects share the exact same geometry at neighboring edges, there is always athin line in the rendering.
One of my main goals is to avoid that with overlapping the paths atop eachother.
So I wouldn't use the shapebuilder tool even if it was available. Another reason for not using it is that Boolean operations are sloppy.
Especially if you are constructing with circles.
I know those are nit picking details but I'm aiming for the most accurate solutions.
Here is an example image that took way too long to admit back in 2017:
https://www.deviantart.com/lazururh/art/ring-planet-720756888
Instead connecting the outer and inner circles with another circle I was playing with the idea of using a circle evolvent, changing the radii along the curve constantly.
Then comes the visual approach, what kind of gradients and filters to use.
Generally, using tiles that are overlapping with only a thin part showing. Each tile has a linear gradient set.
This way, instead of dealing with a mesh gradient and constant node colour tweaking that custom shaped gradient (built from many individual pieces) can be changed by editing one gradient definition only.
Having said that, the compass and pencil video can be recreated by using interpolation path effect in minutes.
Can you elaborate on your design goals here?
@Taylor
Screws up on combine every time. Keep getting the dimensions and the snapping wrong.
ex.
Care to share the svg?
SVG:
The white areas might not be an issue.
But for combining and running the boolean, the misplacement of each pair will probably mess things up.