Inkscape.org
  1. #1
    meetdilip meetdilip @meetdilip

    Hi, was trying to imitate this glass tutorial

    https://dribbble.com/shots/14638985-How-to-Create-a-Glass-Effect-Card-Guide

    Somehow, the noise is not getting as fine as in these graphics. Any chance we get closer to those fine, shiny noise ? thanks.

  2. #2
    Tyler Durden Tyler Durden @TylerDurden

    That tutorial might be missing some details. Would you like to share your process? We can create the Inkscape version.

  3. #3
    meetdilip meetdilip @meetdilip
    *

    Step 1, did the same as in the link

    Step 2, Blur 42

    Step 3, Stroke 3px, white

    Up to this, I used Inkscape. And then exported the glass part and added Noise through GIMP. I tried to use Inkscape - Filters > Overlays > Noise Fill , but there it was a bit too grainy and coarse.

    Thanks.

    Frost Glass 2
  4. #4
    Xav Xav @Xav👹

    Here's my 'entirely in Inkscape' effort:

     

    To reduce the coarseness of the Turbulence filter I actually used two Turbulence filters (in Fractal Noise mode) as inputs to a Displacement Map. In other words, shift each pixel of one random image by a random amount taken from the other.

    I'm not entirely happy with it. I think the filter chain could probably be simplified with a bit of effort, and I don't like the fact that I've had to introduce a solid background in the filter (via the Flood primitive) to stop the background image showing through and reducing the effect of the blur. This means that it doesn't work as well as I would like against different coloured backgrounds. But this will do as a proof of concept, particularly of how to get a finer random output.

     

  5. #5
    meetdilip meetdilip @meetdilip

    Thanks. Will it be possible that someone will create a plugin for the same ?

    I did something like your method and it is a comfortable result. My method was to use a required shape ( say square ) add Overlays > NoiseFill to it, set the opacity to 30 or 50 %,  and duplicate it. At this point, it gives a very impressive texture. But it is nowhere as we see on showoff platforms. So I duplicate it again and add  30 % blur to it. These 3 layers worked neatly for me. It works well with a dark background that White though.

     

  6. #6
    Tyler Durden Tyler Durden @TylerDurden
    *

    Here's my fast and dirty.

  7. #7
    meetdilip meetdilip @meetdilip

    Nice :)

  8. #8
    Tyler Durden Tyler Durden @TylerDurden

    Steps for above:

    • Create background rectangle having radial gradient: magenta center to black. Position gradient center to lower right.
    • Create circle, fill with radial gradient: gold center to magenta. (No Stroke.)
    • Duplicate circle. Apply blur filter on duplicate.
    • Rounded rectangle, fill with radial gradient: light grey center to transparent.  Position gradient near upper left. (No stroke.)
    • Duplicate rectangle, use duplicate rectangle to clip blurred circle.
    • Duplicate rectangle, remove fill, add stroke with radial gradient white center to transparent. Position gradient completely to upper left. 
    • Duplicate stroked rectangle, rotate 180 degrees, change radial gradient to magenta center.
    • Create new rectangle to cover un-blurred circle, right edge co-linear to rounded rectangle left edge. Use rectangle to clip un-blurred circle.