Up to this, I used Inkscape. And then exported the glass part and added Noise through GIMP. I tried to use Inkscape - Filters > Overlays > Noise Fill , but there it was a bit too grainy and coarse.
To reduce the coarseness of the Turbulence filter I actually used two Turbulence filters (in Fractal Noise mode) as inputs to a Displacement Map. In other words, shift each pixel of one random image by a random amount taken from the other.
I'm not entirely happy with it. I think the filter chain could probably be simplified with a bit of effort, and I don't like the fact that I've had to introduce a solid background in the filter (via the Flood primitive) to stop the background image showing through and reducing the effect of the blur. This means that it doesn't work as well as I would like against different coloured backgrounds. But this will do as a proof of concept, particularly of how to get a finer random output.
Thanks. Will it be possible that someone will create a plugin for the same ?
I did something like your method and it is a comfortable result. My method was to use a required shape ( say square ) add Overlays > NoiseFill to it, set the opacity to 30 or 50 %, and duplicate it. At this point, it gives a very impressive texture. But it is nowhere as we see on showoff platforms. So I duplicate it again and add 30 % blur to it. These 3 layers worked neatly for me. It works well with a dark background that White though.
Hi, was trying to imitate this glass tutorial
https://dribbble.com/shots/14638985-How-to-Create-a-Glass-Effect-Card-Guide
Somehow, the noise is not getting as fine as in these graphics. Any chance we get closer to those fine, shiny noise ? thanks.
That tutorial might be missing some details. Would you like to share your process? We can create the Inkscape version.
Step 1, did the same as in the link
Step 2, Blur 42
Step 3, Stroke 3px, white
Up to this, I used Inkscape. And then exported the glass part and added Noise through GIMP. I tried to use Inkscape - Filters > Overlays > Noise Fill , but there it was a bit too grainy and coarse.
Thanks.
Here's my 'entirely in Inkscape' effort:
To reduce the coarseness of the Turbulence filter I actually used two Turbulence filters (in Fractal Noise mode) as inputs to a Displacement Map. In other words, shift each pixel of one random image by a random amount taken from the other.
I'm not entirely happy with it. I think the filter chain could probably be simplified with a bit of effort, and I don't like the fact that I've had to introduce a solid background in the filter (via the Flood primitive) to stop the background image showing through and reducing the effect of the blur. This means that it doesn't work as well as I would like against different coloured backgrounds. But this will do as a proof of concept, particularly of how to get a finer random output.
Thanks. Will it be possible that someone will create a plugin for the same ?
I did something like your method and it is a comfortable result. My method was to use a required shape ( say square ) add Overlays > NoiseFill to it, set the opacity to 30 or 50 %, and duplicate it. At this point, it gives a very impressive texture. But it is nowhere as we see on showoff platforms. So I duplicate it again and add 30 % blur to it. These 3 layers worked neatly for me. It works well with a dark background that White though.
Here's my fast and dirty.
Nice :)
Steps for above: