The soul of a big mountain, like Inkscape, gives new enthusiasm to the creative industry in the field of graphic design. As a student in design school I was the only person using inkscape and I was able to want to prove that inkscape is a great software. Google Font Lisence Heebo : https://fonts.google.com/specimen/Heebo?query=HEE&preview.text_type=custom Montserrat : https://fonts.google.com/specimen/Montserrat?query=mont&preview.text_type=custom Open Sans : https://fonts.google.com/specimen/Open+Sans?query=open+san&preview.text_type=custom
Constructed from gradient meshes with only greyscale mesh nodes. Colours are added by a 256 step gradient map filter generated by s_uv's extension -modify color-adjust-colormap-. "Theoretically" a smooth fade should be rendered between the steps.
Inkscape 0.92 : Outils Filets de dégradé – le nuage Inkscape 0.92 : Gradient Mesh Tool – cloud
Christmas tree with a twist. Made with gradient meshes and spiced up with a wood grain filter.
With a duotone filter. Recolouring a gradient mesh is painful to say at least. So what are the options for doing so? Either playing with the blending modes or playing with filtering. Too bad the linear colour transitions are pale. May need a more decent colormap filter primitive, if there was... Something similar can be hacked together by filter editing. Source svg here: https://openclipart.org/detail/267213/mesh-gradient-wallpaper-2
Made with 0.92. However that prevents 0.91 to render it. Svg source: https://openclipart.org/detail/267212/mesh-gradient-wallpaper
Fiddling with the gradient mesh in pre3 0.92. Made a source model in blender and rendered to a source image for this. And had given up after hours on tracing the colours exactly with the mesh tool. So many problems with it, will try the mesh tool in pre4 next time on it...