I'm new to drawing vector images but really enjoying it so far.
While I'm not having any difficulties/technical issues, I am new to this so I'm wondering what we should consider when setting the size of our image in Inkscape.
Just to clarify; I'm using the SVG image in Unity and while the Image Size does effect how large the sprite is on screen, I can tweak the size in Unity either in the scale of the transform or the 'pixels per unit' setting.
At this point it looks like it doesn't matter whether I set the size of the sprite via Inkscape when I author it, or in Unity when I import it, but I was wondering if there are advantages/disadvantages to either approach.
I guess I just wanna make sure I start off in the right direction, with good habits =)
I personally tend to draw according to whatever paper size it is assumed such a drawing would be printed out on. That is A4 format being the most common.
Otherwise, if you're going to represent it on screen, if that screen have resolution of 1920x1080 (most common I believe) - then you should set canvas size accordingly.
Hi all,
I'm new to drawing vector images but really enjoying it so far.
While I'm not having any difficulties/technical issues, I am new to this so I'm wondering what we should consider when setting the size of our image in Inkscape.
Just to clarify; I'm using the SVG image in Unity and while the Image Size does effect how large the sprite is on screen, I can tweak the size in Unity either in the scale of the transform or the 'pixels per unit' setting.
At this point it looks like it doesn't matter whether I set the size of the sprite via Inkscape when I author it, or in Unity when I import it, but I was wondering if there are advantages/disadvantages to either approach.
I guess I just wanna make sure I start off in the right direction, with good habits =)
Thanks
I personally tend to draw according to whatever paper size it is assumed such a drawing would be printed out on. That is A4 format being the most common.
Otherwise, if you're going to represent it on screen, if that screen have resolution of 1920x1080 (most common I believe) - then you should set canvas size accordingly.
Awesome =) that makes sense
Thank you