The curve control points should be available even with Power Stroke enabled. Perhaps this will demonstrate how power stroke works.
Your shapes have a blue fill so set the stroke colour to something else. Open the Path Effects dialog [shift+ctrl+7]. Click the "eyeball" icon to enable/disable the Power stroke. Switch to the Node tool [n]. With the path effect disabled, the shape reverts to a regular stroke and can be manipulated as usual. With the effect enabled, you will see one or more additional control points on the shape boundary to change the stroke width. Hover over one of these and the status bar tells you how to add, delete or modify control points.
With a little experimentation you'll find yourself creating many weird and wonderful shapes. The possibilities are endless.
For your green shape, the node tool reveals two path nodes and three boundary control points. Hover the pointer over one of these and the status bar will tell you how to add, delete or modify them.
I am getting closet to replciating the target shape (black). My shape - green.
Target figure has 17 nodes, my figure - 21.
How do I remove nodes? Or do I need to remake figure?
My shape was made from 2-node bezier curve, add width, apply power stroke, set stoke parameters = target shape and remove all but 1 wofth control point.
Your green shape is more complex than you think. Open the XML Editor [shift+ctrl+x] and you'll see there's a transform matrix, a linked fill and a CSS class. Delete these attributes or draw a new shape.
The transform matrix tells the rendering application how to stretch, scale and rotate a shape, but it makes it impossible to align your green and black shapes.
See attached file.
What are those objects? How to draw them like that?
As far as I can tell that is not Bezier curves? And does not look liker rectangles
If you look at the status bar, it will tell you the nature of the selected objects.
These can be created using path effects, or the shape settings in the Bezier pen tool.
path with path effect power stroke.
I am trying to do same
1) Create 2-point line with bezier pen
2) Add width
3) Add effect "power stroke"
4) Set same parameters as source object
5) Result (green shape) does not have same "curve-control tools"
Original = 2 control modes
My object = 5 control nodes
The curve control points should be available even with Power Stroke enabled. Perhaps this will demonstrate how power stroke works.
Your shapes have a blue fill so set the stroke colour to something else. Open the Path Effects dialog [shift+ctrl+7]. Click the "eyeball" icon to enable/disable the Power stroke. Switch to the Node tool [n]. With the path effect disabled, the shape reverts to a regular stroke and can be manipulated as usual. With the effect enabled, you will see one or more additional control points on the shape boundary to change the stroke width. Hover over one of these and the status bar tells you how to add, delete or modify control points.
With a little experimentation you'll find yourself creating many weird and wonderful shapes. The possibilities are endless.
@Paddy_CAD. many thanks!
But can you please give me a hint about that particular object?
For your green shape, the node tool reveals two path nodes and three boundary control points. Hover the pointer over one of these and the status bar will tell you how to add, delete or modify them.
I am getting closet to replciating the target shape (black). My shape - green.
Target figure has 17 nodes, my figure - 21.
How do I remove nodes? Or do I need to remake figure?
My shape was made from 2-node bezier curve, add width, apply power stroke, set stoke parameters = target shape and remove all but 1 wofth control point.
Your green shape is more complex than you think. Open the XML Editor [shift+ctrl+x] and you'll see there's a transform matrix, a linked fill and a CSS class. Delete these attributes or draw a new shape.
The transform matrix tells the rendering application how to stretch, scale and rotate a shape, but it makes it impossible to align your green and black shapes.
I wouldn't worry about how many nodes. If it looks good, it is good.