Hey, first post here! This is the first time I'm using Inkspace, but I come with some (very - very - little) experience from Corel and Illustrator, so I know a few terms and am aware some tools exist.
I need some help regarding a few objects I masked (is this the term?) with "intersection". I used the exact same mask at the exact same position and size (or, better saying it, duplicates of that mask, to make sure I don't do anything wrong). That didn't work so well, and in the attached image you can see how the outer edges of the sphere (where the green and blue meet the white) simply won't meet. Is there a way to fix that? Thanks in advance!
General note, starting from a polygon drawn with the *-tool is more precise than adding nodes to an ellipse -after converted to path.
With the *-tool, draw a polygon with no rounding, hold Ctrl while dragging with the tool for alignment, convert polygon to path (Shift+Ctrl+C) and set nodes to be smooth.
However these are rather unrelated to the problem you experience.
It is not recommended to stack paths atop eachother with the same path segments. Wether they cover eachother or matching sides, anti-aliasing will have it's way with the rendering.
Which is a larger problem of creating icons at very small sizes. Usually designers correct those small resolution renders in a raster editor -by adding a sharpen filter etc.
The "best" solution would be drawing everything square. Then, once the objects are layed down, select all and group them (Ctrl+G).
Draw a circle/ellipse -doesn't really matter in the outcome-, select both and in the objects menu click on the "clip/set" option.
That should clip the rendered area of the group to the object selected atop, and the rendering will be spotless.
Hey, first post here! This is the first time I'm using Inkspace, but I come with some (very - very - little) experience from Corel and Illustrator, so I know a few terms and am aware some tools exist.
I need some help regarding a few objects I masked (is this the term?) with "intersection". I used the exact same mask at the exact same position and size (or, better saying it, duplicates of that mask, to make sure I don't do anything wrong). That didn't work so well, and in the attached image you can see how the outer edges of the sphere (where the green and blue meet the white) simply won't meet. Is there a way to fix that? Thanks in advance!
Edit: Clarity.
Yes, Path operations are unfortunately imprecise with circles in 0.92.x - this is going to be improved with Inkscape 1.0.
You can do the following to improve precision:
- Convert the base circle to a path
- use Extensions > Modify Path: Add nodes to add nodes to the path (I used 30 per segment, that might be much more than is needed, though).
- use this modified path for intersecting with your rounded rectangles.
Hi.
General note, starting from a polygon drawn with the *-tool is more precise than adding nodes to an ellipse -after converted to path.
With the *-tool, draw a polygon with no rounding, hold Ctrl while dragging with the tool for alignment, convert polygon to path (Shift+Ctrl+C) and set nodes to be smooth.
However these are rather unrelated to the problem you experience.
It is not recommended to stack paths atop eachother with the same path segments. Wether they cover eachother or matching sides, anti-aliasing will have it's way with the rendering.
Which is a larger problem of creating icons at very small sizes. Usually designers correct those small resolution renders in a raster editor -by adding a sharpen filter etc.
The "best" solution would be drawing everything square. Then, once the objects are layed down, select all and group them (Ctrl+G).
Draw a circle/ellipse -doesn't really matter in the outcome-, select both and in the objects menu click on the "clip/set" option.
That should clip the rendered area of the group to the object selected atop, and the rendering will be spotless.