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Open Source Scalable Vector Graphics Editor
 

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June 2010

First prerelease of 0.48 is out

June 24, 2010

First prelease of upcoming Inkscape 0.48 is out. Please fetch source code or a build for your system, test and report all the issues you run into. There are just a few blocker issues left. After fixing those we will release last prerelease and, if all is well, it will be the time for 0.48 final to be out.


SVG Open 2010

June 5, 2010

The annual SVG Open conference is taking place from August 30 to September 1 in Paris. If you live close to the venue and are willing to represent Inkscape as either developer or designer, please register and submit a short abstract of your talk till June 9.


Inkscape project at Libre Graphics Meeting 2010

June 3, 2010

On May 27-30 annual Libre Graphics Meeting conference has taken place in Brussels. After several years of being underrepresented at the event Inkscape project finally featured many of its superheroes and rock stars: Johan Engelen, Jasper van de Gronde, Felipe Sanches, Tavmjong Bah, Elisa de Castro Guerra, Ivan Louette, Jon Philips, Jakub Steiner, Cedric Gemy and Andy Fitzsimon. Unfortunately, two other very important contributors, Jon Cruz and Donna Benjamin, couldn't make it.

There were three talks covering Inkscape: "Diffusion curves" by Jasper van de Gronde, "Icon Workflows with Inkscape" by Jakub Steiner and "Inkscape for everybody" by Andy Fitzsimon. An exceptionally well organized workshop for Inkscape beginners by Elisa de Castro Guerra nicely complemented the talks.

Videos of all the LGM talks are currently being uploaded to river-valley.tv who filmed them. You can also read Tavmjong's notes on the event here.


Alpha version of Inkscape 0.48 is out

June 1, 2010

A while ago we released alpha verison of the coming Inkscape 0.48. You can download the files here. This alpha version features all things we told you about before plus recent work by Tavmjong Bah on the text tool options: numerical input for kerning, baseline shift, word spacing, character rotation and so on. There will be a number of last minute changes before we announce feature freeze and finally move to the next stage.