News Archive
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March 2010
Win32 and Mac builds are available again
March 31, 2010Builds for Windows and Mac from Bazaar are available again. These are by no means nightly builds, but they are updated rather frequently. You can use them to test Inkscape and report bugs. When you do so, please refer to number of revision that is part of every archive's name. Thank you for your continuous support and contribution!
Inkscape 0.48 release cycle is entering Frost stage
March 30, 2010Today we are entering Frost stage in preparation of the 0.48 release. It means that we are slowing down development of new features and start working actively on fixing bugs. End of Frost means: most new features are complete, release notes are more than 90% ready, 300 points for bugfixing are achieved and first alpha of 0.48 is released.
By the way, we are still ready to listen to your proposals for Google Summer of Code projects. Students applications started yesterday night. But before you apply, please introduce yourself in the inkscape-devel mailing list, discuss a project, find a mentor willing to work with you, and fix a couple of trivial bugs to learn Inkscape's source code a little.
Stay tuned!
Inkscape is participating at Google Summer of Code 2010
March 20, 2010It's official now: we are in for Google Summer of Code 2010. In the past years participation at GSoC was a tremendous success for us, and we are hoping to gain no less this time. So if you are eligible for GSoC, please have a look at a list of project ideas or feel free come up with your own ideas. The primary place of contact, as usual, is our inkscape-devel mailing list.
Inkscape 0.48 About Screen Contest Has Started
March 16, 2010Our dearest user community, we are happy to announce that a traditional About screen contest has started at DeviantArt as a part of preparations for releasing 0.48 in few months. There is no particular theme this time, so you are entirely free in your choice. Draw freely, as it were ;-)
Please read details in the DeviantArt announcement and note that the deadline for your art submission is April 15. The community judging period will be from April 16 to April 22, and the TOP3 will be turned over to the developers for their final decision. Rock on!
